
<p>The biggest name in first person shooters returns to iPad and iPhone, but can the console experience ever be replicated on a tablet?</p><p>First person shooters do not work on a touchscreen. That is an inescapable truth that no mobile developer can get around, no matter how good their graphics are or how clever their control system is. But that creates a problem for Activision, as there's no obvious way for them to leverage their biggest brand on the most widely used games formats in the world.</p><p>They're clearly aware of the problem, which explains why so far the only mobile titles have been a couple of half-hearted Zombies spin-offs. Strike Team is a clearly more ambitious effort, with an obviously substantial budget. It's also a game that realises the limitations of its host format and tries to leverage in elements of Black Ops II's Strike Force missions to compensate.</p><p>If you remember, the optional Strike Force missions were essentially simplified real-time strategy games where you got to direct units around a map from a top-down perspective and/or take direct control of them in the usual Call Of Duty fashion. The tactics necessary were very simple, and they don't seem to have inspired any great excitement amongst the series' core fans, but they were an interesting experiment and from a control perspective at least a largely successful one.</p><p><a href="http://metro.co.uk/2013/09/11/call-of-duty-strike-team-review-point-and-shoot-3958303/">Keep reading...</a></p>